top of page
Connecting Dots
  • LinkedIn
  • Black Facebook Icon
  • Black Twitter Icon

The Future of Interactive Audio is here !

SoundMaker is an advanced audio platform, providing a comprehensive and powerful solution for creating and distributing interactive audio experiences whilst bridging the gap between linear and interactive media

Why SoundMaker
To access the beta, please sign in or register on our website. Once you have an account, navigate to the following webpage:

Why SoundMaker?

​

A unique approach to audio design combined with flexible authoring, robust runtime and integration with popular game engines and DAWs

Runtime modulators provide an effective way to link game parameters with component properties, allowing ease of modulating audio according to need

Offers a comprehensive event system that enables audio professionals to trigger and control components in a robust and flexible manner.

Features an advanced audio cache that ensures audio is always available, eliminating the need for sound bank management

A flexible and intuitive authoring environment for creating audio content.

A powerful runtime environment for playing and manipulating audio in games and linear media

Easily construct complex audio experiences.

SondMaker-Editor

soundmaker - editor

The SoundMaker Editor is a user-friendly application that enables sound designers to craft and author interactive audio experiences. The editor utilises a collection of Fabric components that serve as building blocks for constructing intricate interactive audio designs. 

 

SoundMaker - Editor enables sound designers to craft and author interactive experiences utilising a collection of components that serve as building blocks for constructing intricate interactive audio designs. Featuring runtime modulators it provides an effective way to link game parameters with component properties, allowing ease of modulating audio according to need.

 

SoundMaker Editor’s advanced audio cache that ensures audio is always available, eliminating the need for sound bank management. The library is already in an interactive format therefore making it an interchangeable content. It has a powerful set of components that offer a unique building block approach to creating audio designs, enabling audio professionals to easily construct sophisticated audio experiences

 

SoundMaker Editor features runtime modulators that provide an effective way to link game parameters with component properties, allowing to easily modulate audio according to need.

SoundMaker_Editor_1.png

soundmaker - FPK

A proprietary distributable cross-platform file format (FPK) is used by SoundMaker packages together with all of the necessary elements for interactive audio projects, including Fabric components and audio assets.

 

This makes it easy for professionals to share their work, or distribute their content to end-users. It's an essential part of the SoundMaker platform, providing professionals with a simple, effective, and cross-platform method for packaging and distributing their interactive audio projects.

Games powered by Fabric

SoundMaker-FPK

soundmaker - players

SoundMaker Players are plugins that can load distributable FPK files created with the SoundMaker Editor. They can be integrated into game engines like Unity and Unreal, as well as DAWs, to play and manipulate audio in real-time. The event system provides a flexible and robust method for triggering and controlling audio components, while the platform's runtime modulators allow you to link game parameters with audio properties and modulate audio according to the game's needs. SoundMaker player and FPKs can also be bundled into a single application.

 

SoundMaker Players integrate with popular game engines like Unity and Unreal, as well as Digital Audio Workstations (VSTs), making it easy for audio engineers to integrate SoundMaker into their existing workflows.

​

A comprehensive solution for audio professionals, offering a flexible and intuitive authoring environment for creating audio content, as well as a powerful runtime environment for playing and manipulating audio in games and linear media

Unity
SoundMaker_Unity_Player_1.png
Unreal
SoundMaker_Unreal_Panel.png
VST
SoundMaker_Reaper_Plugin.png
SoundMakr-Players
PoweredByFabic

powered by fabric 

The SoundMaker platform is powered by the Fabric Audio Engine, which provides a wide range of interactive audio features that have been utilised and tested by over 300+ games to date with our popular Fabric 2.0 Unity toolest. With SoundMaker, audio professionals have the tools they need to create and distribute cutting-edge audio experiences that enhance the overall gameplay and storytelling experience.

Components

Modulators

Cross-Platform
Realtime Audio Engine

Audio Cache

Provides a collection of components that serve as building blocks for constructing intricate interactive audio designs

Runtime modulators that provide an effective way to link game parameters with component properties, allowing to easily modulate audio according to need.

Fabric Audio Engine is an innovative audio engine designed for delivering immersive and interactive audio experiences to game players across multiple platforms and consoles.

Advanced audio cache that ensures audio is always available, eliminating the need for sound bank management.

© 2024 by Tazman-Audio

bottom of page