Powered By Fabric

Powered By Fabric is our unique new service which makes it possible for developers to integrate their exciting audio solutions into games and Unity3D powered by the brilliant features that the Fabric Player provides.

 

Here at TMA we believe that great sound not only enhances the experience of a player/ watcher/ interacter, it also helps to create all the environments and emotional responses that drive the level of engagement with which a user interacts with your product. 

Powered by fabric is here to provide not only a new technological bridge, allowing the games developer to integrate content from a provider, it also provides our new concept of concierge service to the content provider to allow their material to become accessible to the Unity users. 

Showcase

Filmstro

 

Filmstro allows you to take control of your soundtrack.

The three main elements of music are Momentum, Depth and Power can be controlled using Fabric's runtime parameter controls turning any track in Filmstro into a unique dynamic soundtrack for your game.

Dolby Audio

Brings the clarity of Digital Audio formats into your Unity games

Dehumaniser

 

Dehumaniser voices take a new design approach to the familiar Dehumaniser technology, packing it into a simple but powerful plugin and through Fabric's powerful runtime parameter controls, designers can set up adaptive vocal effects that change tonality based on game conditions. 

Filmstro
Filmstro
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Dolby Audio
Dolby Audio
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Dehumaniser Voices
Dehumaniser Voices
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Sound Packs
Sound Packs
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Sound Packs

 

They provide a unique collection of Fabric behaviours and audio assets ready to be used into games. They take away the difficult and time consuming process of creating high quality sound design behaviours  into games

Fabric Player

The  Fabric player has the essential components and functionality of the full version of Fabric, but with the focus being quick and easy integration of specific game audio assets into games. 

 

Event System

Fabric provides an extensive event system making the integration of audio into games a very easy process using events and event actions.

 

The Event Log and Monitor makes it very easy to track the flow of events and see which components are active

Component

Fabric Player, by default, provides a number of the core component features of Fabric, such as:

  • Max Instances

  • Virtualization

  • Properties randomization

  • Runtime parameters

 

Runtime Parameters

 

RTPs provide a powerful method to link parameters from the game with component properties and map them to custom graphs, drive them from built-in game parameters or modulate them.

 

AudioSource Pool

 

RTPs provide a poweerful method to link parameters from the game with component properties and map them to custom graphs, drive them from built-in game parameters or modulate them.

 

Easy to use API

Fabric's API makes it very simple to play multiple sounds, change parameters and perform a number of complex tasks

Access to hundreads of Fabric users and millions of Unity developers 

  • 1,300,000 devs accessing the Unity Asset Store every month
  • >5000 Registered Fabric users
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