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Fabric 2.0

Overview

Overview

Fabric extends Unity’s audio functionality and provides an extensive set of high level audio components that allows the creation of complex and rich audio behaviours.

 

Why Fabric?

 

  • It allows the design of many types of audio behaviours quickly and easily.
 
  • All game audio assets are located under one hierarchy making it easy to manage and locate.
 
  • Quick integration with the game using an easy and intuitive event base system. Trigger audio in the editor or from code.
 
  • Custom user interfaces allow to quickly iterate and focus on the audio functionality that is important .
 
  • Multiple instances of the same audio behaviour can be triggered from different Game Objects.
 
  • Written entirely with Unity’s scripting language, doesn’t require external native plug-ins and can be used on any platform Unity supports.
 
  • Used by a number of big publishers and developers in games that have 100+ million downloads. 

 

 

 
Features

Fabric Features

 

Hirarchical structure: Fabric uses Unity’s object based hierarchical structure in order to build complex audio behaviours.

Components: Fabric components are the building blocks that allow you to create sophisticated audio designs by combining them in interesting ways. The components available are: Audio, Dialog, www, SamplePlayer, Timeline, Music, Sequence, Switch, Group, Blend, IntroLoopOutro, Silent, Mic.

Event System: Fabric’s event system provides a robust and flexible way to trigger and control components. Each event can be set to perform specific actions such as: play, stop, set volume, set pitch, set parameters and many more. 

 

An extensive set of custom editor windows allows to quickly assign events to componets, design complex event sequences and profile them.

Runtime Parameters: The runtime parameters (RTP) provides a poweerful method to link parameters from the game with component properties and map them to custom graphs, drive them from built-in game parameters or modulate them.

Music Support: Fabric lets you transition between components synced to music tempo (OnBeat, OnBar, OnEnd)

Runtime Parameters: The runtime parameters (RTP) provides a poweerful method to link parameters from the game with component properties and map them to custom graphs, drive them from built-in game parameters or modulate them.

Mixing: Fabric makes it possible to balance and change the mix of the game in many ways: Audio Buses, Side Chain, Dynamic Mixing, Event overrides. 

Localization: Fabric provides intuitive and flexible localization support handling hundreads of dialog lines for multiple languages.

DSP Effects: Fabric integrates its own custom effects (Stereotizer, Sample Panner, Audio Capture) as well as Unity's effects simlessly into the event system and runtime parameter support. Controlling DSP properties from the game couldn't be more easier.

And much more..... 

powered by fabric

Star Wars Uprising.png
Walking Dead No Mans Land.png
Lands End.png
HUE The Game.png
CSR2.png
Rival Kingdoms.png
Aragami.png
Shadow Wars.png
Samurai Siege.png
Angry Birds 2.png
Atlas Reactor.png
SpongeBob.png
Homeworld Deserts Of Kharak.png
SpiritStorm.png
TheLordOfTheRings.png
TheHungerGames.png
HeroesOfCamelot.png
Smash Bandits
Dreamfall Chapters
Wolrd Of Warriors
Robocraft
Tentacles Enter The Dolphin
Tentacles Enter The Mind
Motley Blocks
Monkey Slam
FPS Russia
English Type Junior
Clay Jam
Banzai Blade
Popeye Slot
Of Light And Shadown
Shadow Puppeteer
Adventure Chewers
The Tossing Dead
Monument Valley
Samurai Siege
Boom Tanks
Lawless
Scuba Dupa
Tilt To Live 2
MMX Racing
CSR Racing
CSR Classics
Castle Story
Earthlock Festival Of Magic
Murder Files
Transformers Universe
All Guns Blazing
Tinymals

Games powered by Fabric

Powered By Fabric

licensing

Indie License

FREE

Budget under $250k

All Unity platforms

Standard Support Included

Small License

$500

Budget between $250k $500k

All Unity platforms

Standard Support Included

Premium Support      $1,000

Source Code Access  $500

Large License

$1,500

Budget over $500k

All Unity platforms

Standard Support Included

Discount for multiple licenses Optional

Premium Support     $2,000

Source Code Access  $1,500

Premium support offers,

 

  • 24 hour response

  • Mail or Phone support

  • High priority support

  • Unlimited number of support requests

  • Requests of new Fabric features

  • Exclusivity on new features for a fixed period

  • Personal introduction to Fabric

Standard support offers,

 

  • 72 hour response

  • Mail support

  • Unlimited number of support requests

For unlimited title license or any other questions about sales please email us at: sales@tazman-audio.co.uk

Fabric logo and credit:

Credit Tazman as the creator of Fabric in all products developed using Fabric with the wording “Audio powered by Fabric” in the credits and incorporate the Fabric logo in the splash screen.

Licensing
Download

Resources

Link to Fabric's online manual

Access to a number of tutorial videos

Link to Fabric's pdf manual version

Resources

© 2024 by Tazman-Audio

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