Tazman-Audio
Quality Audio Software
$0.00
$149.00
Runtime Licensing
Individuals**
No Additional fees
Game Companies
$250 per export*
*A one-time fee applies to each engine exported that is used in a commercial game, regardless of the number of regions contained within that engine.
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**Non commercial use or game modders.
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Enterprise and custom licenses are available upon request.
The Tazman Audio Engine Loop Creator is a specialized tool designed primarily for processing engine recordings to produce fixed pitch loops from their harmonic content. This tool is particularly beneficial for game developers and sound designers aiming to create loop-based crossfade engines in games, ensuring a seamless and realistic audio experience.
The tool's workflow is systematically divided into four stages
Spectrogram Generation and Harmonic Track Identification
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Initially, users import their desired audio file. The tool then conducts a Fast Fourier Transform (FFT) to produce a spectrogram, which visually represents the audio's spectral content. This spectrogram aids in pinpointing 'harmonic tracks', which are essentially the distinct harmonics produced by the engine as it varies its rev range.
The tool offers a dual functionality here: it can automatically select a track or allow users to manually draw their own. This manual feature proves invaluable in instances where the automated peak detection might overlook a section due to subdued peak values or when a harmonic track initiates earlier than the auto-detection identifies.
Flattening the Audio File
After selecting a harmonic track, the audio file undergoes a transformation where it's segmented into grains corresponding to the engine's firing cycle. The audio file is then pitch-shifted uniformly. The result is a 'flattened' version of the original audio file. When this flattened file is analyzed, its spectrogram should exhibit distinct, robust, and level harmonic tracks.
Loop Selection and Playback Strategy Configuration
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In this phase, users have the liberty to designate multiple loop regions and determine their playback strategies. The loops are intricately tied to the grains identified in the audio, which are influenced by both the chosen harmonic track and the specific engine configuration.
Loop Exportation
Once users are satisfied with their loop selections, the final step involves exporting these loops for integration into games or game audio middleware solutions.
In essence, the Tazman Audio Engine Loop Creator tool streamlines the intricate process of converting engine sweeps into flattened loops. This ensures that game developers can effortlessly create immersive and realistic audio environments using loop-based crossfade engines.
For those seeking a deeper understanding are encouraged to reach out directly via email at engineloopcreator@tazman-audio.co.uk. The team at Tazman Audio is always eager to assist and provide comprehensive information to ensure users can make the most of this tool.
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